
- #Steam api dll missing bioshock infinite install
- #Steam api dll missing bioshock infinite update
- #Steam api dll missing bioshock infinite archive
- #Steam api dll missing bioshock infinite software
#Steam api dll missing bioshock infinite software
Bioshock Infinite Restore Steam Api Code Delivery Cannotįor instance, a faulty application, steamapi.dll offers been deleted or misplaced, damaged by destructive software current on your Personal computer or a damaged Home windows registry. Added "Copy depth buffer during frame" option in D3D12/Vulkan to enable/disable costly depth buffer copies (check this when artifacts are visible, e.g. Added error popup when selected file is not a valid preset. Added support for recursive effect and texture search paths (by appending "/**" to the path). Fixed setup tool not always using most up-to-date compatibility and effect package lists. Fixed incorrect resource type in D3D9 "init_resource" ReShade API events when surface was replaced. Fixed compute shader using depth not working in some D3D11 games when placed at the very top (e.g. Fixed occasional depth buffer flickering in Half Life 2 games (e.g. Fixed crash in MPC-HC and other D3D9 applications using video. Changed check for ReShade.ini to only occur when ReShade is not loaded by proxy (named d3d9.dll/dxgi.dll/opengl32.dll/.)įixes ReShade not loading in FiveM when no ReShade.ini was created in the FiveM directory. #Steam api dll missing bioshock infinite archive
Fixed setup tool sometimes showing an archive corruption error message even though the archive is fine. Fixed crash during application analyzing phase. Note: The ReShade 5.2 setup tool takes care of migrating any Vulkan installation done with a previous ReShade version, so no need to uninstall old versions first. #Steam api dll missing bioshock infinite install
Reworked Vulkan installation (for the last time) to install globally again (but ReShade now checks if a ReShade.ini was created in the application directory and only loads if that is the case).Removed option to disable replacement with INTZ format from "Generic Depth" settings overlay in D3D9.Improved multi-threading performance of log message construction.Improved performance of built-in "Generic Depth" add-on.Changed method with which to receive DLL load notifications for better compatibility with anti-cheat software.Added support for quads primitive topology type in OpenGL.Added support for "GL_ARB_vertex_program" and "GL_ARB_vertex_buffer_object" OpenGL extensions.Added warning log message when add-ons are still loaded when ReShade is unloaded (since this may cause a crash on exit).Fixed crash on exit in D3D10/11/12 VR games due to device possibly being destroyed before VR swapchain.Fixed incorrect handle being passed to "init_resource" ReShade API event for D3D9 vertex buffers.Fixed mouse and/or keyboard input not working in some games using DirectInput (e.g.Fixed rendering effects during the frame not working when render target format does not match back buffer format.
#Steam api dll missing bioshock infinite update
Fixed changing HDR color space not recompiling effects to update "BUFFER_COLOR_SPACE" definition. Fixed "IDXGISwapChain::ResizeBuffers" implementation not ignoring "DXGI_ERROR_INVALID_CALL". Fixed error when closing immediate command list in Farming Simulator 2022 (and presumably Prepar3D). Fixed red and blue color channel being switched in some textures in Amnesia: Rebirth, SOMA and other OpenGL games. Fixed artifacts in Dragon's Dogma: Dark Arisen when last effect is writing using sRGB render target view. Fixed hang in Dragon's Dogma: Dark Arisen when changing areas.
Fixed rendering to textures with a greater height than width failing in Vulkan.Fixed black menu screen in Call of Duty 1.Fixed crash when "ID3D12Device::CopyDescriptorsSimple" is called with render target view descriptors.Fixed crash in Cyberpunk 2077 when launching with GOG overlay enabled.
Fixed crash in Borderlands 2 when switching resolution. Fixed deadlock in Star Wars: The Force Unleashed 2.